A set of Copper tools created for the Indy MMO, Titan Reach.
˅ Original concept art by Bryan Yu ˅
The overall design and shape changed slightly due to input from the team as I worked, and the poly budget of each weapon.
● The whole set is 12,000 Triangles OR 7,000 Polygons
● Final Ingame Colour chosen by our lead using my exported Masks
● Each weapon is on its own 512 texture map for material loading
⦒ Quick process breakdown
Maya Shape blockout > ZBrush Sculpt > ZBrush Detail Sculpt > Maya Lowpoly mesh creation/tweaks > Substance painter HP to LP bake +Texture
⦒ Check out https://titanreach.com/