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Blade Sharpe
Blade Sharpe
3D Prop, and Environment Artist | Graphic Designer @ Respawn
Edmonton, Canada

Summary

I am driven by a passion for video games!
I focus on Environmental Props & Landscape design, but grow my knowledge of other game areas each day

You can view non-game related art & more on my website:
www.BladeSharpe.com

Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingWeapon ModelingHigh-poly ModelingLow-poly ModelingRetopologyTexturingPBR TexturingUV MappingGraphic Designhard surface design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Gaea
Gaea
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      Apex Legends
    • Year
      2019
    • Role
      Graphic Designer
    • Company
      Respawn Entertainment
    • Video Game
      FIFA 22
    • Year
      2021
    • Role
      Presentation Quality Verification
    • Company
      Electronic Arts
    • Video Game
      FIFA 21
    • Year
      2020
    • Role
      Presentation Quality Verification
    • Company
      Electronic Arts
    • Video Game
      TitanReach
    • Year
      2020
    • Role
      3D Environment / Prop Artist
    • Company
      Square Roots Studios
    • Video Game
      Buddy The Bunny Mobile
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      Mad Live Games

Experience

  • Graphic Designer at Respawn Entertainment
    Vancouver, Canada
    October 2021 - Present

    Mixed art Graphic Designer, creating Daily Login images, Store, and Sale Item Images, Event Splash Screens, and Ingame Hud and Ability Icons

    - Primarily working within Photoshop, and illustrator.

    - In depth use of 3D modelling and lighting programs (Maya, Marmoset Toolbag, and preparatory game engine programs)

  • FIFA Titles at Electronic Arts
    Vancouver, Canada
    March 2020 - October 2021

    Quality Verification for the presentation team

    Creating detailed bug reports and assisting Dev's directly focusing on art direction, model / graphic issues, and cameras.

    Feature owner of Story Data, Player Career Presentation, Match Situation—Game Data, and Storylines, making sure camera's and models appear correct.

  • ExWorld at ZHouse Studios
    United Arab Emirates
    December 2020 - July 2021

    Remote work as 3D Environment Artist Lead / POC

    - Creating environment assets, Props, Tiling Textures, Logic States, Blueprints, and Level Layout.

    - POC for external model and prop teams, focusing on art direction for environment, and buildings.

  • TitanReach at Square Roots Studios
    Edmonton, Canada
    July 2020 - April 2021

    3D Weapon, Prop, and environmental artist.

    + Original Base Mesh for player character models