I am driven by a passion for video games!
I focus on Environmental Props & Landscape design, but grow my knowledge of other game areas each day
You can view non-game related art & more on my website:
Mixed art Graphic Designer, creating Daily Login images, Store, and Sale Item Images, Event Splash Screens, and Ingame Hud and Ability Icons
- Primarily working within Photoshop, and illustrator.
- In depth use of 3D modelling and lighting programs (Maya, Marmoset Toolbag, and preparatory game engine programs)
Quality Verification for the presentation team
Creating detailed bug reports and assisting Dev's directly focusing on art direction, model / graphic issues, and cameras.
Feature owner of Story Data, Player Career Presentation, Match Situation—Game Data, and Storylines, making sure camera's and models appear correct.
Remote work as 3D Environment Artist Lead / POC
- Creating environment assets, Props, Tiling Textures, Logic States, Blueprints, and Level Layout.
- POC for external model and prop teams, focusing on art direction for environment, and buildings.
3D Weapon, Prop, and environmental artist.
+ Original Base Mesh for player character models