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Crashing Dusk - Plane crash

I always feel that projects of this size really push me as an artist and I learn so much. This project was no exception, taking me nearly three weeks to complete, of course I had a ton of fun.
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Designing the snow material was a huge challenge, but following a few awesome tutorials on YouTube and the power of substance designer I was happy. Using speed tree and Quixel mega scans for the first time, I was able to make it feel a lot more believable and will definitely be using them again in my next projects.
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Personal critiques
-The snow still could use some more work
-Shadows in some places appear to be 100% black (no good)
-No writing on the plane (name or countrys flag)
-campfire doesn't read very well
-Snowfall FX could use some more motion blur, distance blur, and a reduction in size

The final product

The final product

Render with moving trees and falling snow

A mix of Quixel mega scans and speed tree were used for foliage and set dressing

A mix of Quixel mega scans and speed tree were used for foliage and set dressing

The base model and texture of the plane. It is based of a KC-390 Brazilian transport plane.

The base model and texture of the plane. It is based of a KC-390 Brazilian transport plane.

High poly and low poly trees, collision, and proper light maps were all made within SpeedTree

High poly and low poly trees, collision, and proper light maps were all made within SpeedTree

The full scene went through various changes.

The full scene went through various changes.

Taking a moment to screen shot my work and stare at it gives me time to really criticize what I should change
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I hope you enjoy looking as much as I enjoy creating!

Taking a moment to screen shot my work and stare at it gives me time to really criticize what I should change
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I hope you enjoy looking as much as I enjoy creating!